New Trends in Internet Market
An Exemplary of Strategic Chances and Risks for the Mobile Network Industry
					
	
		©2007
		Masterarbeit
		
			
				211 Seiten
			
		
	
				
				
					
						
					
				
				
				
				
			Zusammenfassung
			
				Inhaltsangabe:Abstract:	
Internet. Broadband access. Mobile telephony. Fixed telephony. TV. Google. Yahoo!. Social networks. Mobile network operators. Telecommunication operators. Media conglomerates. Citizen media.
All these terms have always been traditionally considered independent, but nowadays the interrelations among all of them happen more often and are becoming deeper: a new global scenario is being defined, in which communications, entertainment and information are converging, being provided by global conglomerates in our PCs, TVs and mobile devices. Nowadays technology advances will soon enable to provide users with the best internet experience on the go. Services hosts, access providers, vendors, media owners and online players now realize that the barriers that traditionally have separated their markets dilute, bringing them all in a common-global market. Internet business models have now to converge with traditional structures and merges and acquisitions happen to reach competitive positions in foreign markets.
The paradigm of internet will influence and change the most popular services as they are currently known. Fixed communication providers already suffer a loose of voice revenues in favor of the cheapest online communication. Mobile operators are facing now the same situations and find themselves on a delicate strategic situation: with VoIP nearing a competitive QoS, voice along doesnt seem to be for a long time enough as unique revenue source... Even watching TV will be soon an enriched personalized experience through the new IP end2end platforms. Will the online players be the ones successfully accomplishing a vertical expansion of their business? How will the mobile operators react? Which will be the paper of the network access providers? What about the media and content? How will all that affect the customers? In this document will be described the nowadays situation on the different markets involved in the converging scenario, and how the respective players situate themselves strategically.
An initial global point of view will be followed by the definition of strategies and trends of each of them independently, and the determination of the merging points and relations among them. The effort will be focus firstly on offering recommendations and comparisons concerning specific environments. Step by step the basis of the competition environment in the converging market will be defined, offering a strategic map of the […]
	Internet. Broadband access. Mobile telephony. Fixed telephony. TV. Google. Yahoo!. Social networks. Mobile network operators. Telecommunication operators. Media conglomerates. Citizen media.
All these terms have always been traditionally considered independent, but nowadays the interrelations among all of them happen more often and are becoming deeper: a new global scenario is being defined, in which communications, entertainment and information are converging, being provided by global conglomerates in our PCs, TVs and mobile devices. Nowadays technology advances will soon enable to provide users with the best internet experience on the go. Services hosts, access providers, vendors, media owners and online players now realize that the barriers that traditionally have separated their markets dilute, bringing them all in a common-global market. Internet business models have now to converge with traditional structures and merges and acquisitions happen to reach competitive positions in foreign markets.
The paradigm of internet will influence and change the most popular services as they are currently known. Fixed communication providers already suffer a loose of voice revenues in favor of the cheapest online communication. Mobile operators are facing now the same situations and find themselves on a delicate strategic situation: with VoIP nearing a competitive QoS, voice along doesnt seem to be for a long time enough as unique revenue source... Even watching TV will be soon an enriched personalized experience through the new IP end2end platforms. Will the online players be the ones successfully accomplishing a vertical expansion of their business? How will the mobile operators react? Which will be the paper of the network access providers? What about the media and content? How will all that affect the customers? In this document will be described the nowadays situation on the different markets involved in the converging scenario, and how the respective players situate themselves strategically.
An initial global point of view will be followed by the definition of strategies and trends of each of them independently, and the determination of the merging points and relations among them. The effort will be focus firstly on offering recommendations and comparisons concerning specific environments. Step by step the basis of the competition environment in the converging market will be defined, offering a strategic map of the […]
Leseprobe
Inhaltsverzeichnis
Jose Manuel Garcia Sanchez 
New Trends in Internet Market 
An Exemplary of Strategic Chances and Risks for the Mobile Network Industry 
ISBN: 978-3-8366-0360-7 
Druck Diplomica® Verlag GmbH, Hamburg, 2007 
Zugl. Technische Fachhochschule Berlin, Berlin, Deutschland, MA-Thesis / Master, 2007 
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LEBENSLAUF 
Persönliche Angaben 
José Manuel García Sánchez 
Geb.: 14.01.1978 
Grosse Präsidentenstr. 5, 10178 Berlin 
Tel.: 0176 22120126; 030 / 48492048 
JMG_Sanchez@web.de 
Studium
Okt. 2005 - Feb 2007: 
International Technology Transfer Management an der TFH Berlin
(Masterstudiengang, FiBBA und ACQUIN-Akkreditierung). (Note: 1.4)
Masterarbeit: "New Trends In Internet Market  An Exemplary Evaluation Of Strategic 
Chances And Risks For The Mobile Network Industry". (Note: 1.0) 
Sept. 1996 - Juni 2001:
Telekommunikationsingenieur (Telekommunikationsinformatik und 
Nachrichtentechnik)  an der Technischen Hochschule für Telekommunikation der 
Polytechnischen Universität von Madrid. 
Diplomarbeit: "Anwendung von Suchtechniken genetischer Algorithmen für die 
Bestimmung der optimalen Lösung". Spezialisierung: Telematik, Planung und 
Steuerung von Netzen (Note: 9.0 von max. 10.0)
Berufliche Erfahrungen
Seit April 2007: 
Business Development, Akquisition, IT-Systems bei URSUS Kapital Berlin 
Tätigkeiten: Investorenakquise- und Betreuung, Researches, Analysen aller Art, 
internationale Kommunikation mit Kunden; Website- und Datenbankerstellung  und 
Verwaltung.
Dez. 2005  April 2007 
Werkstudent bei Siemens AG Berlin 
Tätigkeiten:
Erstellung eines HTML-Interface für Anfrage, Modifikation, 
Update und Kontrolle von Datenbanken für Projektleitung  
Nov. 2004  Mai 2005: 
Privater Anbieter von Lösungen für IT-Probleme 
Tätigkeiten: Hilfe bei der Erstellung von Internetseiten, Arbeit mit Excel, Photoshop, MS-
Office. Übersetzungen von WebSeiten ins Spanische. 
Mai 2004  Apr. 2005: 
Mitarbeiter im Fitnessstudio MG Fitness, Stuttgart 
Tätigkeiten: Verbesserung und Überwachung der EDV zur Verwaltung von Kundendaten, 
Kostenkontrolle, Administration; Empfang; Kursleiter  
Nov. 2002  Nov. 2003: 
Analyst und Programmierer in der Informatikabteilung der Firma El Corte Inglés, im 
Bereich "Ticketing und Reisen" (Zusammenschluss der Systeme für Tele-Verkauf von 
Karten)
Tätigkeiten: Anforderungsanalyse; Projektleitung und Kontrolle mit Excel und MS-
Project. Programmieren in Visual C++.
Sept.2001  Sept. 2002:  Software-Systementwickler für die Luftfahrtkontrolle mit der Programmiersprache 
ADA, in der Firma Indra ATM, Madrid 
Tätigkeiten: Erarbeitung von Lösungstechniken genetischer Algorithmen, Anwendung 
der Tools TCL und TCL-TK für graphische Darstellungen, Qualitätssicherung von 
Software
Sept. 2000  Aug. 2001:  Praktikant beim F&E-Projekt bei Firma Philips Eindhoven, Madrid 
Tätigkeiten: Programmieren von Echtzeitsystemen (mit C++ und VisualC++), Verbindung 
zwischen MS-Windows und Trimedia 
Juni 2000  Sept. 2000: 
Praktikum in der Firma Sema Group, Madrid 
Tätigkeiten: Administration und Kontrolle von Datenbanken, Programmieren in SQL und 
SQL-PLUS, Unix-Systemadministrator, Teilnahme an der Erarbeitung von Projekten mit 
JAVA und C 
Sonstige Ausbildung
Sprachen: 
Englisch: Hohes Niveau in Wort und Schrift, TOEFL- und First Certificate   
Deutsch: Mittleres Niveau in Schrift, höheres Niveau in mündlicher Kommunikation 
(Teilnahme an Sprachkursen der Volkshochschule Stuttgart und der TFH Berlin) 
Spanisch: Muttersprache 
EDV-Kenntnisse: 
  Programmiersprachen: Visual Basic und VBScript, ASP, HTML, SQL, C, C++, Visual 
C++, Java, Turbo Pascal, ADA, UML, Assembler (MCHC11, MC68000-Motorola) 
  Fundierte Kenntnisse von: TCL-TK, JavaScript (Scriptsprachen); Matlab, Maple; 
Crystal Report; Adobe Photoshop, Windows XP und Microsoft Office 
  Erfahrung in der Projektleitung mit MS-Project 
  Beherrschung von: Excel, PowerPoint, Word, Access 
Teilnahme an IT-Kursen: 
Nov. 2000: Mikrorobotik-Kurs an der Polytechnischen Universität von Madrid 
Nov. 2001: Linux-Kurs an der Polytechnischen Universität von Madrid 
Betriebswirtschaftliche Kenntnisse und Führungsqualifikationen 
Sept. 2002  Nov. 2002:
Management-Kurs ,,Junge Unternehmer":
Grundlagen der Betriebswirtschaft und der Unternehmensführung, Rechnungswesen, 
Marketing, Vortragstechniken, Teamfähigkeit 
Sept. 2000  Sept. 2001:  Präsident der studentischen Organisation SATELEC:
Veranstaltung von Jobmessen und Firmenforen an der Polytechnischen Universität von 
Madrid, Erarbeitung und Vorbereitung von Homepages, Zeitschriften, Werbung, Interviews
Sept. 2000  Sept. 2001: Organisator der Abschlussfahrt des Jahrgangs an der Universität: 
Vorbereitung der Fahrt nach Kuba, Durchführung eines Treffens mit Studenten der 
kubanischen Universität zum Erfahrungsaustausch, politische und fachliche Diskussionen, 
umfangreiches Kulturprogramm 
Hobbys und Freizeitaktivitäten 
Kulturelle Interessen: 
Lateinamerikanische Tänze: hohes Niveau, Teilnahme an Wettbewerben, Showtanz 
und Auftritte, Erfahrung als Lehrer 
Ehrenamtliche Salsa-Showtanz-Auftritte auf Veranstaltungen (z.B. für Aids-Hilfe, beim 
Tag der Kultur in Stuttgart , im Altersheim, ...) 
Kino: kurze Spielfilme für Studentenwettbewerbe 
Zeichnen und Malerei: Erfolgreiche Teilnahme an Wettbewerben der Ölmalerei und 
des kreativen Gestaltens in Madrid 
Reisen: Rundreise mit Rucksäcken, Interrailreise 
Sport:
Judo: schwarzer Gürtel, Sieger von individuellen und Gruppenwettbewerben 
Leichtathletik: Lang- und Marathonlauf 
Radsport; Schwimmen ...
Berlin, den 01.06.2007   
      José Manuel García Sánchez 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
1
0  INDEX
0
INDEX 
1
1
GENERAL INFORMATION 
5
1.1
I
NTRODUCTION
5
1.2
L
IST OF FIGURES
6
1.3
L
IST OF TABLES
8
2
INTERNET 9
2.1
G
ENERAL CONSIDERATIONS
9
2.1.1
I
NCREASING NUMBER OF USERS
 10
2.1.2
I
NCREASING BROADBAND ACCESS TO THE INTERNET
 12
2.1.3
H
IGH RATES OF MEDIA CONSUMPTION
 13
2.1.4
A
RRIVAL OF THE NEXT INTERNET PARADIGM
: W
EB
2.0 13
2.2
E-MAIL 20
2.2.1
G
ENERAL ANALYSIS
 20
2.2.2
C
ONCLUSIONS
 23
2.2.3
G
OOGLE AND 
Y
AHOO
!
 COMPARISON
 24
2.3
MEDIA ONLINE
: THE SECOND DIGITAL WAVE 25
2.3.1
VIDEO ONLINE: VIDEO PORTALS 28
2.3.1.1
General analysis 
28
2.3.1.2
Conclusions 30
2.3.1.3
Google and Yahoo! comparison 
31
2.3.2
GETTING INTO THE LIVING ROOM: TV ONLINE 34
2.3.2.1
General analysis 
34
2.3.2.2
TELCOS, CABLE AND SATELLITE OPERATORS 
40
2.3.2.3
ONLINE PLAYERS 
47
2.3.2.3.1
General analysis 
47
2.3.2.3.2
Google and Yahoo! comparison 
52
2.3.2.3.3
Conclusions 53
2.3.2.4
MEDIA CONGLOMERATES 
54
2.3.2.5
GLOBAL IPTV MARKET OVERVIEW 
56
2.3.2.6
IPTV: CONCLUSIONS 
60
2.3.3
MUSIC 64
2.3.3.1
General analysis 
64
2.3.3.2
Conclusions 67
2.3.4
MEDIA ONLINE: GENERAL CONCLUSIONS 68
2.4
SEARCHING 69
2.4.1
G
ENERAL ANALYSIS
 69
2.4.2
C
ONCLUSIONS
 73
2.4.3
G
OOGLE AND 
Y
AHOO
!
 COMPARISON
 74
2.5
INFORMATION 75
2.6
SOCIAL NETWORKS 76
2.6.1
G
ENERAL ANALYSIS
 76
2.6.2
C
ONCLUSIONS
 79
2.6.3
G
OOGLE AND 
Y
AHOO
!
 COMPARISON
 81
2.7
ADVERTISING 83
2.7.1
G
ENERAL ANALYSIS
 83
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
2
2.7.2
C
ONCLUSIONS
 90
2.7.3
G
OOGLE AND 
Y
AHOO
! C
OMPARISON
 91
2.8
VOIP 
93
2.8.1
G
ENERAL ANALYSIS
 93
2.8.1.1
Nowadays market analysis 
93
2.8.1.1.1
Fixed VoIP 
94
2.8.1.1.2
Wireless VoIP: impact on MNOs 
96
2.8.1.1.3
Market initiatives 
99
2.8.2
MESSAGING AND VOIP CLIENTS: ONLINE OPERATORS 103
2.8.2.1
SKYPE 104
2.8.2.2
YAHOO! MESSENGER 
104
2.8.2.3
MICROSOFT 105
2.8.2.4
GOOGLE TALK 
105
2.8.2.5
VOIP-MESSAGING MOST POPULAR CLIENTS COMPARISON 
106
2.8.3
C
ONCLUSIONS
 107
2.9
GAMMING 110
2.10
E-COMMERCE 111
2.11
ONLINE PLAYERS GOING MOBILE 114
2.11.1
GOOGLE 114
2.11.2
YAHOO! 116
2.11.3
MICROSOFT
 AND 
APPLE 117
2.11.4
SKYPE 118
2.11.5
C
ONCLUSIONS
 119
2.12
INTERNET SERVICES: COMPARATIONS AND CONCLUSIONS 120
2.13
INTERNET PLAYERS: GOOGLE AND YAHOO!: GLOBAL STRATEGY
ANALYSIS 
126
2.13.1
G
OOGLE
 126
2.13.1.1
Business model 
126
2.13.1.2
Position in value chain: SWOT analysis 
128
2.13.1.3
Strategy analysis 
129
2.13.2
Y
AHOO
 132
2.13.2.1
Business model 
132
2.13.2.2
Position in value chain: SWOT analysis 
132
2.13.2.3
Strategy analysis 
133
2.13.3
GOOGLE
 AND 
YAHOO!
 FINAL 
C
OMPARISON
 136
3
MOBILE TELEPHONY 
138
3.1
MOBILE SERVICES 138
3.1.1
COMMUNICATION 139
3.1.1.1
MESSAGING: SMS  MMS  IMS 
139
3.1.1.1.1
SMS 140
3.1.1.1.2
MMS 140
3.1.1.1.3
MIM: MOBILE INSTANT MESSAGING 
141
3.1.1.1.4
UNIFIED AND INTEGRATED MESSAGING 
142
3.1.1.1.5
VIDEO MESSAGING 
142
3.1.1.1.6
CONCLUSIONS 143
3.1.1.2
PUSH TO TALK 
143
3.1.1.3
WIRELESS E-MAIL 
144
3.1.1.4
MOBILE BLOGGING 
145
3.1.1.5
WIRELESS VoIP 
145
3.1.1.6
MOBILE VIDEO TELEPHONY 
147
3.1.2
ENTERTAINMENT 147
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
3
3.1.2.1
MOBILE TV BROADCASTING 
147
3.1.2.2
VIDEO STREAMING AND DOWNLOADING 
148
3.1.2.3
MUSIC STREAMING AND DOWNLOADING 
148
3.1.2.4
MOBILE GAMING 
149
3.1.3
PERSONALIZATION 150
3.1.3.1
Ring tone downloads 
150
3.1.4
INFORMATION AND CONTROL 150
3.1.4.1
Mobile search 
150
3.1.4.2
Location based services 
151
3.1.5
FINANCE AND COMMERCE 151
3.1.5.1
Mobile banking 
151
3.1.5.2
Mobile payment 
152
3.2
MARKET ANALYSIS 153
3.3
CONCLUSIONS 153
4
TELECOMMUNICATION INDUSTRY DYNAMICS: POSITION IN VALUE CHAIN, 
STRATEGY ANALYSIS 
155
5
FIXED-MOBILE CONVERGENCE 
161
5.1
C
ONVERGENCE SERVICES
:
 GOING MOBILE
 162
5.2
M
ARKET INITIATIVES TOWARDS CONVERGENCE
 163
6
RECOMMENDATION OF ACTIONS / STRATEGIC POSITIONING FOR MOBILE 
NETWORK OPERATORS 
164
6.1
NETWORK IMPROVEMENT TOWARDS "
IMS
" 166
6.2
D
EVELOPMENT OF INTERNET
-
CONVERGING MOBILE PORTALS
 169
6.3
CONTENT PROMOTION
 171
6.4
"O
PEN GARDEN
"
 STRATEGY
 172
6.5
A
SSUME AND EXPLOIT ROLE OF 
"
SMART PIPE
" 173
6.6
P
ERSONALIZED SERVICES
 174
6.7
N
EW PRICING MODELS
:
 SERVICES BUNDLES AND NEW REVENUE SOURCES
 175
6.8
C
OLLABORATIONS IN ORDER TO COMPETE GLOBALLY AS A 
4-
PLAYER
 176
6.9
P
ROMOTE NEW GENERATION HANDSTES
 177
6.10
I
NNOVATION
 178
6.11
CONCLUSIONS 179
7
FINAL CONCLUSIONS 
181
8
LIST OF TECHNICAL TERMS 
183
9
APPENDIX 185
9.1
I
NTERNET BUSINESS MODELS
 185
9.2
W
ORLDWIDE BB USERS
 191
9.3
E
MAIL
:
 MAIN PLAYERS COMPARISON
 192
9.4
V
IDEO ONLINE WEBSITES
:
 COMPARISON
 193
9.5
GERMAN SOCIAL NETWORKS 195
9.6
G
OOGLE VIDEO BRANDING
 196
9.7
P2P INITIATIVES 197
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
4
9.8
IPTV: M
ARKET INITIATIVES
 198
9.9
IPTV:
 KEY 
PLAYERS
 IN SPECIFIC SEGMENTS
 198
9.10
EUROPEAN BROADBAND MARKET 199
9.11
ADVERTISING FORMATS 200
9.12
O
NLINE ADVERTISEMENT
:
 PAYMENT CONVENTIONS
 201
9.13
G
OOGLE AND YAHOO
!
 ACQUISITION HISTORY
 202
10
REFERENCES 203
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
5
1  GENERAL INFORMATION 
1.1
INTRODUCTION
Internet. Broadband access. Mobile telephony. Fixed telephony. TV. 
Google. Yahoo!. Social networks. Mobile network operators. Telecommunication 
operators. Media conglomerates. Citizen media. 
All these terms have always been traditionally considered independent, but nowadays the 
interrelations among all of them happen more often and are becoming deeper: a new 
global scenario is being defined, in which communications, entertainment and 
information are converging, being provided by global conglomerates in our PCs, TVs and 
mobile devices. 
Nowadays technology advances will soon enable to provide users with the best internet 
experience "on the go". Services hosts, access providers, vendors, media owners and 
online players now realize that the barriers that traditionally have separated their markets 
dilute, bringing them all in a common-global market. Internet business models have now 
to converge with traditional structures and merges and acquisitions happen to reach 
competitive positions in foreign markets. 
The paradigm of internet will influence and change the most popular services as they are 
currently known. Fixed communication providers already suffer a loose of voice revenues 
in favor of the cheapest online communication. Mobile operators are facing now the same 
situations and find themselves on a delicate strategic situation: with VoIP nearing a 
competitive QoS, voice along doesn't seem to be for a long time enough as unique 
revenue source... Even watching TV will be soon an enriched personalized experience 
through the new IP end2end platforms. Will the online players be the ones successfully 
accomplishing a vertical expansion of their business? How will the mobile operators 
react? Which will be the paper of the network access providers? What about the media 
and content? How will all that affect the customers? 
In this document will be described the nowadays situation on the different markets 
involved in the converging scenario, and how the respective players situate themselves 
strategically. An initial global point of view will be followed by the definition of 
strategies and trends of each of them independently, and the determination of the merging 
points and relations among them. The effort will be focus firstly on offering 
recommendations and comparisons concerning specific environments. Step by step the 
basis of the competition environment in the converging market will be defined, offering a 
strategic map of the involved players. The last chapter will concretize particular 
propositions of action for the mobile network operators to strategically face their 
strengths and weaknesses in the defined scenario. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
6
1.2
LIST OF FIGURES
Figure: Global internet users and growth rates... 10
Figure: Geographic distribution of internet users ... 10
Figure: Worldwide internet users/ 20 countries with the biggest internet population/ worldwide internet 
penetration rates... 11
Figure: Broadband Penetration Growth / Motivation for subscribing BB access / Kinds of BB access 
worldwide ... 12
Figure: Internet use... 13
Figure: all content going digital ... 13
Figure: web 2.0 memo-map... 14
Figure: E-Mail service growth expectation... 20
Figure:  World top 4 e-mail service sites: comparison: nb of users... 20
Figure: World top 4 e-mail service sites ... 21
Figure: E-MAIL service: main players comparison according to driving factors ... 24
Figure: World top 5 video-search sites ... 28
Figure: Video Online: Google & Yahoo! comparison ... 33
Figure: New generation of services at home ... 35
Figure: Multichannel IP Video Offerings: Global subscriber Forecasts... 36
Figure: 4 IPTV potential customer segments ... 38
Figure: 4 IPTV potential customer segments ... 39
Figure: cable/satellite/telco "traditional" services offer ... 40
Figure: US Telcos /cable/satellite market potential ... 41
Figure: IPTV and 4-3 play services - telco, cable, satellite comparison... 45
Figure: IPTV market - players' strategic movements ... 46
Figure: IPTV- Yahoo! current service offer ... 50
Figure: IPTV- Google and Yahoo! strategic initiatives' comparison ... 52
Figure: IPTV players... 58
Figure: Percentage of broadband subscribers taking TV services  2006... 60
Figure: IPTV market: telcos/cable/online/media Providers' strategic position... 62
Figure: Music sales in 2005 and 2006 ... 64
Figure: Online music: worldwide market revenue previsions... 64
Figure: Music online consumption main drivers... 65
Figure: Regional differentiations /Decrease of illegal music consumption ... 66
Figure: search engines comparison ... 69
Figure: search engines  trends and strategies... 70
Figure: Short term trends in search technology... 72
Figure: strategic position of search engine tech ... 72
Figure: Search technology:  strategic positioning of Google and Yahoo! ... 74
Figure  Most searched terms in 2006 ... 74
Figure: WEB 2.0: social-networks categories... 76
Figure: Worldwide most popular Social networks: Popularity/Participation/Members comparison... 77
Figure: Social-networks categories: popularity/activity/registered users' comparison ... 78
Figure: Social Networks  strategy analysis and recommendations of actions ... 80
Figure: Social Networks: Google &  Yahoo! strategy analysis ... 82
Figure: internet/broadcast and cable TV Annual ad revenue in the first 11 years ... 83
Figure: Global advertising market revenues... 84
Figure: what type of advertisement is more relevant to customers? ... 84
Figure: Advertising  trends and tendencies... 85
Figure: Advertising  Google services' offer ... 86
Figure: Advertising  Yahoo! services ... 88
Figure: Advertising  Google and Yahoo! efectiveness comparison... 91
Figure: Google and Yahoo! in the adv. market ... 92
Figure: VoIP main providers ... 94
Figure: Fixed VoIP to mobile/national/international calls comparison: users call minutes and spent ... 95
Figure: Western EU fixed VoIP market predictions (call minutes and revenues: fixed VoIP  
international/national/mobile)... 95
Figure: Costs of switching to VoIP  Average approximations ... 96
Figure: Cost comparison between new internet telephony providers and common carriers ... 98
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
7
Figure: Jajah use of the VoIP to seek the cost for international mobile calls ... 102
Figure: Messaging and VoIP most popular clients ... 103
Figure: comparison between VoIP-messaging clients ... 106
Figure: VoIP market  predictions 2012... 107
Figure: gamming market- analysis and predictions... 110
Figure: e-commerce in West Europe, 2005 ... 111
Figure: e-commerce sites US users ... 112
Figure: Ebay global  market share... 112
Figure: e-payment  million of users of most popular systems ... 112
Figure:  Daily Pageviews / reach on most popular websites ... 121
Figure:  Most visited websites  Nov'06 ... 121
Figure:  USA broadband most used services ... 124
Figure:  USA vs GERMAN online likes... 124
Figure: Top 10 most popular websites worldwide ... 125
Figure: Google Services: percentage of use... 126
Figure: Google services  success estimation ... 127
Figure: Google general strategy direction as a result of forces analysis ... 131
Figure: Google general strategy direction as a result of last initiatives... 131
Figure: Yahoo! general strategy direction as a result of forces analysis... 135
Figure: Yahoo! general strategy direction as a result of last initiatives ... 135
Figure: Google & Yahoo!: Revenues comparison ... 136
Figure: Google & Yahoo!: Expenses comparison... 136
Figure: Yahoo! and Google strategy direction comparison... 137
Figure: Mobile applications classification... 138
Figure: Mobile applications spending  2005 vs 2006 estimations ... 139
Figure: MMS and SMS volume and revenues expectations... 140
Figure: wireless e-mail market predictions... 144
Figure: Worldwide biggest MNOs (regarding nb of subscribers)... 153
Figure: Mobile services: conclusions... 154
Figure: Telcos retail revenue growth  average approximation (2004-2005) ... 155
Figure: quad-players challenge ... 156
Figure: Telcos /cable/satellite: comparing IPTV service... 157
Figure: IPTV market -  players' strategic movements  and recommendations for Telcos ... 160
Figure: IMS platform implementation's strategies  Recommendation for MNOs ... 167
Figure: IMS implementation: strategies comparison ... 168
Figure: Recommended platform for MNO mobile-internet portal ... 169
Figure: MNO mobile-internet convergence portals: recommendation and priorities for services 
implementation ... 170
Figure: Conclusions  MNOs in the convergence scenario: revenues predictions... 175
Figure: Conclusions - MNOs' new sources of revenues ... 176
Figure: Conclusions  Recommendations for MNOs: strategy positioning ... 179
Figure: MNO  Investment priority recommendations ... 180
Figure: Conclusions  convergence services providers' development phases ... 181
Figure: Internet Business Models: Resume ... 190
Figure: Video online  sites comparison... 194
Figure: Germany's top social networks ... 195
Figure: Google promotes its Google Video... 196
Figure: P2P initiatives ... 197
Figure: Telcos different strategies approaching IPTV service... 198
Figure: Different partnerships strategies approaching IPTV service ... 198
Figure: Google and Yahoo! ACQUISITIONS ... 202
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
8
1.3
LIST OF TABLES
Table: data acquisition as competitive advantage ... 16
Table: recommended practices for the adaptation of applications to the web 2.0 ... 18
Table: E-mail service - SWOT analysis... 24
Table: Video Sites comparison ... 28
Table: Use of search engines for video-online ... 29
Table: Video online market - SWOT analysis... 31
Table: IPTV-  telcos, cable, satellite SWOT comparison ... 44
Table: Online players and IPTV: SWOT analysis ... 53
Table: Some of the largest media conglomerates... 54
Table: Media providers: SWOT analysis ... 55
Table: IPTV - SWOT analysis ... 61
Table: Music online market - SWOT analysis ... 67
Table: Media online market - SWOT analysis... 68
Table: Search market - SWOT analysis... 73
Table: Social networks - SWOT analysis... 79
Table: Online Advertising Industry - SWOT analysis ... 90
Table: Mobile telephony costs comparisons: traditional and new VoIP providers... 97
Table: Online players mobile portals: features comparison ... 119
Table: Best offer for most demanded online services ... 123
Table: Google - SWOT analysis ... 128
Table: Yahoo! - SWOT analysis ... 133
Table: Telcos and IPTV: SWOT analysis ... 165
Table:  Top 20 countries with highest nb of internet users... 191
Table: Email services comparisons of global leaders ... 192
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
9
2  INTERNET
Internet is living creature, influenced by its environment, and evolving with it. 
The internet market evolves in a very rapid way, and although there are several services 
with high degree of maturity and acceptance, the market is usually driven by new trends. 
The advances in technology and the investments in communication networks enable the 
apparition of new trend drivers, that make companies like YouTube to reach a market 
value of more than 1 billion US$ in less than one year 
2.1
GENERAL CONSIDERATIONS
The new trends on internet, called to play a decisive role on its future development, are: 
  Internet goes mobile 
Cooperations between until now pure internet players and mobile operators are 
getting more and more commons, and develop a complex net of collaborations. 
The new mobile devices offer all kind of services: video, credit-card swiping, 
global positioning system functions, instant access to information on internet, 
mobile-TV... everything on-the-go. The most used and common internet 
services, like the news, search machine and e-mail are already accessible on 
mobile device. And the great success of some trends, like video sharing or the 
net-communities will probably be offered to the customers on their mobile 
devices  as soon as the technology permits it. 
Wireless access network is spreading: 
WiFi
 hotspots, hot zones and now entire 
wireless cities: entire cities were provided with wireless Internet access, 
following initiatives of different players in the telecommunication market. New 
technologies make possible that the number of wireless cities increase (like 
Edge 
Technology
, which uses the next generation of WiFi, called 
WIMAX
)
  VoIP  
Companies like 
Google
,
Microsoft
 and 
Yahoo!
 are getting into the Internet 
phone-service game, presenting competence to the traditional Telcos by taking 
advantage of the low costs of the voice transmission through IP. 
  Social networks 
2005 was the ignition, 2006 the maturation and 2007 will be the redefinition: 
weblogs
 will be supplied by 
vlogs
, which instead of words use videos to provide 
content, accompanied by pictures ant commentaries. 
Weblogs communities
,
photo-sharing networks
,
video-sharing networks
... Internet social 
communities experimented the biggest growth of users in the web services, and 
the main internet giants want a piece of the cake. IPTV, digital TV, video content 
and VoIP (voice over IP) are expected to be the top products and services for 
2007, with spending in network infrastructure for these three areas projected to 
increase significantly -- by 77%, 81%, 71% and 76%, respectively
1
.
Internet itself is on trend: its growth rate does not seem to have any limit, and nowadays 
it has become a fundamental part of daily life. The key drivers will be presented on the 
next points: 
1 
http://www.tvover.net/2006/11/15/IPTV+VoIP+Investment+High+For+2007.aspx
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
10
2.1.1
INCREASING NUMBER OF USERS 
The internet number of users will experiment a continuous increment. The use of printed 
media is expected to decrease, and the cable and satellite services will have 1% growth. 
Figure: Global internet users and growth rates
2
Asia will experiment the highest growth rates, with increasing importance in China. 
Comparing the internet users' distribution in continents, we can make the next 
conclusions:
Figure: Geographic distribution of internet users
3
Particularizing for more specific regions, we find that USA, Japan, China and Germany 
concentrate a 52% of the total internet users' population
4
, reason because in some 
chapters we will consider information regarding these countries is more relevant. 
2 Founts: World Bank,CIA Factbook (2005), Jupiter Search (206),PWC (205), Yahoo! STIMATIONS (2006) 
3 Founts: www.seomoz.org/blog.php?cat_id=3, Yahoo!'s Analyst Day PDF file 
4 
http://www.comscore.com/press/release.asp?id=1002
, http://www.budde.com.au/reports/Category/Global-Overviews-12.html 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
11
On the next figure we compare the number of users of the 20 countries with a higher 
internet population. 
Figure: Worldwide internet users
5
/ 20 countries with the biggest internet population
6
/ worldwide internet 
penetration rates
7
See appendix for more detailed information  
5 http://www.budde.com.au/reports/Category/Global-Overviews-12.html 
6 http://www.budde.com.au/reports/Category/Global-Overviews-12.html 
7 Point Topic, Q4 2005; 
www.bbwo.org.uk/broadband-3233
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
12
2.1.2
INCREASING BROADBAND ACCESS TO THE INTERNET 
The internet users tend to subscribe 
broadband access: it is expected to reach 
the 413 millions subscribers by year-end 
2010.
The higher speed accessing the internet 
and the commodity of being always online 
are the main reasons for the increasing 
demand. The gradual, but consistent, 
reductions in monthly service prices and 
the beginnings of effective bundling 
strategies that link high-speed Internet 
service with video and telephony services 
are also factors that improve the 
broadband subscribers
8
. The increasing 
availability of broadband services and new 
applications that rely on high-speed 
connection (online games, 
communications) will increase its adoption 
rate.
DSL remains the leading broadband access 
technology. On a worldwide basis, it 
currently accounts for 69% of all 
broadband subscribers
9
.
Figure: Broadband Penetration Growth
10
 / 
Motivation for subscribing BB access
11
 / Kinds of 
BB
access worldwide
12
8 http://www.internetworldstats.com, Dec 2006, Park Associates, 2006 
9 Foutns : In-Stat Forecast, 
www.instat.com/press.asp?Sku=IN0603199MBS&ID=1634
10 Founts : eMarketer 2005 
11 Founts: Park Associates, 2006 : VoIP white paper  
12 
http://www.oecd.org
, 2006 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
13
2.1.3
HIGH RATES OF MEDIA CONSUMPTION 
Content consumption is the fastest growing sector online: 
Figure: Internet use
13
In detriment of the 
off-line consumption 
media, the online 
consumption 
worldwide
experiments big rates 
of growth, and the 
tendency is expected 
to accelerate in the 
next years. 
Figure: 
all content going digital
14
2.1.4
ARRIVAL OF THE NEXT INTERNET PARADIGM: WEB 2.0 
Internet has changed: after the bursting of the dot-com bubble in the fall of 2001, a 
turning-point was fixed, which lead to what nowadays O'Reilly Media defined in 2004 as 
web 2.0
. On their web you can find this picture, which really good identifies what it is 
understood as web 2.0: 
13 Founts: OPA Internet Activity Index, Comsecore Media Matrix, Yahoo! 
14 Founts : 
www.audioholics.com/.../demandforHDTVIPTV.php
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
14
Figure: web 2.0 memo-map
15
Although it exists no global agreement about the exact significance and 
necessity of this term, nowadays can be observed a second generation of 
internet-based services, such as 
social networking sites
,
wikis
,
blogs
,
communities
,
sharing networks
, new
 e-commerce 
and 
communications 
formulas
 that emphasize online cooperation and sharing among users.  
Several particularities that characterize the new internet: 
  Google becomes the new standard 
delivered as a service, with customers paying, directly or 
indirectly, for the use of that service. None of the trappings of the 
old software industry are present. No scheduled software releases, 
just continuous improvement. No licensing or sale, just usage. 
  De-centralized internet 
Napster, Overture or Google success came from understanding the 
internet as the addition of all the web sites all over the world. 
Overture
 and 
Google
 figured out how to enable ad placement on 
virtually any web page. 
Napster
 (though shut down for legal 
reasons) built its network not by building a centralized song 
database, but by architecting a system in such a way that every 
downloader also became a server, making therefore the network growing which 
each user. 
15 Founts: 
http://www.oreillynet.com
, Dec 2006, Chris Anderson 
Leverage customer 
self-service and 
algorithmic data 
management to 
reach out to the 
entire web, to the 
edges and not just
the center, to the 
long tail and not 
just the head 
... 
Network effects 
from user 
contributions are 
the key to market 
dominance in the 
Web 2.0 era 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
15
  The service gets better the more people use it 
When every client is thought to also work as a server, the sharing of files is much 
more efficient: files are broken up into fragments that can be served from 
multiple locations, transparently joining the network of downloaders to provide 
both bandwidth and data to other users. The more popular the file, in fact, the 
faster it can be served, as there are more users providing bandwidth and 
fragments of the complete file. 
  Building collective intelligence 
Some examples: 
Hyperlinking
: a user add new content on the web, and other users discover it, 
evaluate it and link to it from their own sites: the internet grows through 
associations and repetitions  like the way the human brain works 
Yahoo!
 was conceived as a catalog or collection of links to the best evaluated 
sites, according to the opinion of thousands of users  one reason for the 
successful transition from the web 1.0 to the 2.0 
Google
, through its 
PageRank
, makes uses of the link-structure of the web to 
find which the most interesting sites are 
Ebay
is just the enabler of the interactivity among his users, and the community 
of buyers and sellers it was able to built gives it a great advantage among any 
competitor that may offer the same services 
Amazon
is just one more e-commerce site, offering the same products as many 
competitors, but it found success through fomenting the user engagement: user 
evaluation, comments and reviews, which allow the site to offer its clients in real 
time the more popular products of each category. 
Wikipedia
consist on an innovative experiment: an encyclopedia, in which the 
content is created by any user, and can be edited by any other user. An 
experiment on trust, which seems to work: the company belongs to the big 100 
internet companies, and is expected to climb soon to the big 10. 
Tagging
consists on a new style of collaborative categorization of sites using 
freely chosen keywords  tags. By this technique a picture of a baby can be 
classified as baby and cute  overlapping associations that the brain itself uses. 
That principle was used successfully by sites like 
del.ic.ous
 and 
Flickr
, one of 
the reasons because they become as important as they are in 
bookmarking
 and 
photo sharing. 
Cloudmark
 is one more example of collaborative work: all the users aggregate 
their opinions when classificating mail as spam or not, making the filtering of 
messages easier. 
Traditional advertisement is no more used: 
Mouth to mouth
, or
viral 
advertisement
: recommendations propagating directly from one user to another 
are the way the really good products in the web 2.0 become popular.  
Confidence on the 
peer production methods of open source
: a growing part 
of the web's infrastructure (
including the Linux, Apache, MySQL, and Perl, PHP, or Python 
code involved in most web servers
) relies on this method, in which anyone can add a 
project, anyone can download and use the code, and new projects migrate from 
the edges to the center as a result of users putting them to work. 
  The 
incremental web
, or the 
live web
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
16
One of the most successful new services of the web 2.0 is the 
blogging
, just a 
personal home page, but daily updated. The blogging grew thanks the 
RSS 
technology
: it allows someone to link not just to a page, but to subscribe to it, 
with notification every time that page changes. It is now being used to push not 
just notices of new blog entries, but also all kinds of data updates, including stock 
quotes, weather data, and photo availability. The 
permalinks
 appeared, pointing 
dynamically to any individual entry, and notifying to the user any change.  
That enables immediate notification of posts or articles added to any 
page, and causes reactions: chat, discussions, forums... Not only can 
people subscribe to each others' sites, and easily link to individual 
comments on a page, but also, via a mechanism known as 
trackbacks
, they can see when anyone else links to their pages, and 
can respond, either with reciprocal links, or by adding comments. 
  We, the media 
In the web 2.0 are we, the internet users, the ones who decide what is 
important. Now, what formerly was just the audience, will substitute a few 
people dictating where the internet is going to. 
  Information management is the core competency of the web 2.0 companies 
Google's web crawl, Yahoo!'s directory (and web crawl), Amazon's database of 
products, eBay's database of products and sellers, MapQuest's map databases, 
Napster's distributed song database: the information becomes the most valuable 
asset of the web 2.0 companies. 
Software API's are not seen any more as a fount of incomes for the companies:  
control of key data sources, especially if those data sources are expensive to 
create and are able to generate demand on the net, will be the chief source of 
competitive advantage. 
Companies invest growing capital on management, expansion and security of 
their databases; the information becomes registered intellectual property of the 
companies 
("Maps copyright NavTeq, TeleAtlas," or with the new satellite imagery 
services, "Images copyright Digital Globe")
: software is largely open source, the core 
competence lies on the information. 
Data ownership and management will give the companies who faster develop 
their information systems a competitive advantage. 2 different strategies can be 
identified, depending on the sort of data: 
Data that is difficult to create (product 
identifiers) 
"Intel Inside" strategy: companies 
owners as single and unique source of 
competitive data 
Data collected from users
User aggregation strategy: company 
who first reach a critical mass of users & 
information, and turns this aggregate 
data into a system service, will drive the 
market 
Table: data acquisition as competitive advantage 
The most significant nowadays initiatives, towards developing wide information 
systems, with specific content, are taken by the next companies: 
The race is on to 
own certain classes 
of core data: 
 location, 
identity,
calendaring 
of
public events, 
product identifiers,
namespaces 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
17
Identity information
:
PayPal
,
Amzon's 1-click
, communications systems 
providers,
Google
 (pretends using phone numbers as an identifier for Gmail 
accounts, what may be a step towards embracing and extending the phone 
system) own valuable information from its users. Also startups like 
Sxip
 (Sxip 
Identity is the market leader in Identity 2.0, an internet-scale approach to identity and 
access management that is simple, secure and open
16
)
work on web 2.0 identification 
subsystem, which manage user identification information transparently. 
Calendaring
:
EDBV
 builds the world's largest shared calendar via a 
wiki
-style 
architecture of participation 
Mapping
:
Digital Globe
 spent $500 million to launch their own satellite to 
improve on imagery services
17
Exactly as the rise of proprietary software led to the Free-software and open-
source movement, it is expected that the rise of proprietary databases will lead to 
a Free-Data movement within the next decade. 
  Internet software is delivered as a service, not as a product 
That implies several changes in the companies' business models: 
  Operations must be treated as core competency: Google's system 
administration, networking, and load balancing techniques are perhaps 
even more closely guarded secrets than their search algorithms. Google's 
success at automating these processes is a key part of their cost advantage 
over competitors. Dynamic systems are used, which required constant 
changes and adaptation  therefore the big role of languages as Perl, 
Phyton, PHP, and recently Ruby in the web 2.0 companies. 
  Software must be maintained on a daily basis: the "Beta" logo accompany 
more oft the web sites of offered services like Gmail or Windows Live 
Mail. It is called the "Perpetual Beta".  
  Users must considered co-developers: Real time monitoring of user 
behavior shows which new features are used, and how they are used, and 
that lets companies improve the offered services. 
  Lightweight programming models 
RSS
 and 
REST
 become so popular in the nowadays web-programming because 
of their simplicity and flexibility. They focus on syndicating data outwards, 
supporting the 
end-to-end principle
 for the application development, what 
means focusing on the real use of the application. Barriers are no more useful, 
since open source became the best way of software improvement, and the re-use 
of software a very common rentable practice. That all can be resumed in 3 main 
principles:
  Loosely coupled systems 
  Syndication instead of coordination 
  No barriers for code protection 
  Software applications for multiple devices 
16 Sxip.com 
17 Founts: 
http://www.oreillynet.com
, Dec 2006, Chris Anderson 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
18
The
iPod/iTunes
 combination is the best example of this idea: the goal is 
mobile access to media; the enabler is the PC, acting as a simple cache and 
control station; and internet seen as a "simply" fount of data. The application 
itself, or internet alone does not represent any value, but the coordination of all in 
a service. 
  Enrich the users' experience 
Applications that learn from their users foment participation and communication, 
and enables sharing all kinds of data, are call to succeed in the web 2.0 
generation. Initiatives as an address book, that can be shared on and e-mail 
account and a mobile phone, updated daily from both of them and easily 
accessible from mobile other fixed devices, with integrated communication 
services (chat, IM, VoIP), recognition of addresses or media, will lead the 
application market. 
In the next table we offer some recommendations on how to adapt optimally a web 
product to the main new web 2.0 requirements: 
Internet's content comes from millions of 
users and small pages
Improve customer-self service and data-
management to reach the edges of 
internet, not just the center 
Growing hunger for data
Competitive advantage in own-secure-
unique sources of data 
The users are key providers of new content 
to the services they use
Design software architectures that 
foment users' involvement in adding 
value 
Users are not willing to disturb themselves 
for adding value to the service they use
Applications must be design to 
aggregate user data as a side-effect of 
the use of the application 
Intellectual property protection limits re-use 
and free transmission of ideas
Follow existing standards, use licenses 
with few restrictions: open source 
Principe 
Internet applications are living beings, which 
grew with the customers' feed
engagement of the users as testers, in 
order to implement continually new user 
requirements 
web 2.0 applications work in a network of 
cooperating data services 
web services interfaces, content 
syndication, re-use of third data services 
and loosely-coupled systems: cooperate, 
don't control 
Mobile telephones, PDA's, TV, Video-
consoles ... More and more devices access 
internet
Any internet application must be able to 
integrate services across handheld 
devices, PCs and internet servers 
 Table: 
recommended 
practices 
for the adaptation of applications to the web 2.0 
Video portals, photo-sharing networks, mail services, mapping, e-buying ... All the 
internet services will be analyzed, showing the main players and the characteristics that 
differentiate the most successful ones. We will obtain this way a complete picture of the 
Internet nowadays, in which we will be able to compare the different tendencies and the 
different strategies the companies are following. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
19
Companies like 
YouTube
 didn't seem to have any fount of incomes, but it was bought for 
1'65 US$ billions. More and more internet companies offer their services totally for free, 
from comparing prices in shops in a local area to finding the best partner among millions 
of members in a dating community... In this chapter we will include a brief classification 
of the different business models that can be observed nowadays on the internet industry.   
A
business model
 can simply be defined as the way a company makes business, by which 
it generates revenue. It indicates the position of a company into the value chain, and 
describe its interaction with the others members and players. These relations among the 
members of a value chain can be direct and uncomplicated, drawing simple busies 
models (f.i., the creation or offer of a product or service to the customer, which will be 
directly charged).
But exist also more complicated models, where a lot of different parts interfere in the 
creation of the service or product, and the allocation of the origin of the incomes of each 
part becomes very complicated (in a television channel we can find since content 
creators, advertisers, distributors and the final clients: how does each part become its 
revenues 
is 
not 
so 
easy 
to 
clarify). 
Commerce realized thorough internet will give rise to new kinds of business models, 
different from the classic ones, because of the new environment. But on the other hand, 
the web is also likely to reinvent tried-and-true models, bringing into the new "web 
format" already tested and successful ideas. The auctions are an example: they have been 
used widely during centuries to set the prices and sell all kind of goods; the web just 
copied the idea, and empowered it by the creation of worldwide communication networks 
and 
communities 
of 
users. 
Internet business models have been classified and organized in many different ways, and 
nowadays there is no definitive worldwide accepted classification, due to the influencing 
factors considered and the continues changes and evolution of the internet environment. 
Here we present one classification, proposed by 
DigitalEnterprise.org
, which resumes 
the basic categories of business models observable on the web, as an attempt to present a 
comprehensive and argumentative study of them.    
The way each company implements these models may differ according to its particular 
strategy, being very common the combination of several models, which conform very 
specific strategies. Indeed, the business model of a company is considered as intellectual 
property, and is even protected with patents. Some patents relative to e-commerce have 
already been granted, but it is not easy to distinguish what is really innovative as business 
model in the internet, what makes that some of the more remarkable patents are being 
discussed 
in 
the 
courts.          
Consult the table in appendix for more information about the models considered in this study for the 
classification of the mentioned companies, and its main characteristics. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
20
2.2
E-MAIL
2.2.1
GENERAL ANALYSIS 
With almost 500 millions users 
Worldwide
18
, the e-mail is one of 
the most used online services, and 
nowadays a must in the social and 
professional communication. The 
expectations indicate that the 
service's use will increase in the 
next years, and all experts coincide 
on that it will be one of the key 
services in order to gain users. 
Figure: E-Mail service growth expectation 
The tendency in the e-mail services points to the web 2.0: the main players test the 
version of their e-mail services, in order to provide their users with a real Web 2.0 
experience in all meanings. The specific development directions will be shown on the 
next sub-chapter, providing examples. 
In the next figure we compare the main e-mail service players in a worldwide 
comparison: 
Figure:  World top 4 e-mail service sites: comparison: nb of users
19
Yahoo! is the best positioned e-mail providers on a users-base. But the better adoption of 
the web 2.0 new requirements may cut the difference with the other providers: the 
internet big three are nowadays testing their web 2.0 mail services, and offer to their 
users beta versions. On the next lines we will offer a short description of the main factors 
to consider when comparing and evaluating the new e-mail services: 
  INTERFACE 
18 Founts: emarketer, July 2006 
19 Founts: 
http://www.techcrunch.com, 
2006/11/09 
51
250
228
50
GMAIL
YAHOO MAIL
MSN
AOL MAIL
Com paration (M i l l i ons of user s)   of  the   bigge s t  3  global  e -m ail  s e r vice s
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
21
The use of 
Ajax Technologies
 enables the independent load of messages 
separately, and the user won't have to wait for the reload of the complete site 
when clicking on an item. 
Tabbed messaging
 enables the enhancement in the 
management of messages, enabling the user to keep track on multiple messages 
at once. 
Yahoo
 and 
MSN
 adopt an Outlook-style interface, trying to attract all the user 
of desktop e-mail clients. A dual-pane layout presents the messages, more text is 
presented on the screen, and the user can access a menu by a right-mouse-click. 
In the other hand, 
Google
 bets for an easier interface, with a lot of white space 
and not so straight lines, and demands less dragging and dropping. 
Figure: World top 4 e-mail service sites
20
  SPEED 
Google
 is the client who a better work did on this matter, far ahead from his 
competitors: while by Gmail messages are open instantly, several irregular delays 
occur by MSN, and especially by Yahoo, although the improvement comparing 
with the previous versions is also notable. 
  ADS 
Only the paid version of 
Yahoo! Mail
 is totally ads free 
Yahoo
 and 
Windows Live Mail
 display animated ads, trying to catch the 
attention of the users, but distracting him. 
Gmail
 displays discreetly text ads, based on the text of the message the user is 
reading  personalized advertising, but on the other hand: what about the 
confidentiality of the privates e-mail content?  
  CONTENT ORGANIZATING 
Yahoo
 and 
Windows Live Mail
 allow the user to drag and drop messages into 
folders, which are not collapsible (no possibility of moving folders into other 
folders or creating subfolders). 
20 Founts: 
http://www.techcrunch.com, 
2006/11/09 
Yahoo Mail
 used the former 
Oddpost
client platform, and adapt it to a Outlook 
layout style. 
It was the first to include 
drag-and-drop
,
and arranges messages in tabs to help 
you multitask.
Google mail
presents as much 
information as its competitors, but wins in 
the easiness of management
The new MSN, 
Windows Live Mail
,
presents a labeled banner with warning 
information about the security 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
22
Figure:  RSS feeds management in 
Yahoo! e-mail
Gmail
 enables a labeled organization of content: 
tagging
 the mails means, that 
the user can add a label to each mail, which easies the localization of every item. 
His filtering option are also more developed as by his competitors, allowing the 
user to automatically delete, forward or archive messages, or even attaching them 
a label for its organization. 
  SECURITY 
Although all of them made improvements in this matter, 
Windows Live Mail
found the best solution for the security management: it displays a banner on top 
of every message to inform you a suspicious senders or contents, allowing you to 
accept or reject in, and even warns you of potential 
phishing scams
 based on an 
analysis of the e-mail's sender address. 
  SERVICES INTEGRATION 
In the 
Web 2.0
 mail services integration will 
play a very significant role. Even though the
Yahoo!
 and 
Microsoft
 make more efforts 
towards the integration of services in their 
pages, is 
Gmail
 the most integrated e-mail 
service:  the 
Google Talk beta IM
 client 
allows the user to chat in a 
Gmail
 page and to 
view transcripts of sessions there. Its language 
capabilities enable automatic flagging of 
potential appointments found on the mails for 
scheduling on the 
Google Calendar beta
, and 
displaying a 
Google Maps
 link when it 
recognizes an address in the content of an e-mail. 
In the organization of 
RSS feeds
 is 
Yahoo
 the one getting the best results: it 
organize the news feed into folders in the inbox, classifying it according to 
diverse criteria, and enable the ser to collapse or expand the RSS folder, and even 
to view a summary of the content without having to open a new navigator 
window.
Gmail
 displays the content of the RSS feeds one by one, opening a new window 
to view the content. But it enables search by topic to add new feeds, unlike 
Yahoo!
.
 Windows Live Mail
 lacks of any RSS reader 
  FORMATTING 
All three rivals let the user format text and select from multiple font styles when 
composing a message, but 
Gmail
 is the only one who doesn't allow add cute 
emoticons or change backgrounds, but on the other hand, 
Gmail
 is the only one 
in moment with spelling checker that works in 
Firefox
 and 
Mozilla
 browsers. 
Consult the comparison 
table in the appendix
 to view a resume of the diverse factors that we use to 
compare the most important e-mail services. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
23
2.2.2
CONCLUSIONS 
From a technology point of view, among the big-internet players, Google is better 
prepared for the next mail generation, because of 3 main reasons: 
  Internal organization: automated labeled options 
  Service integration: maps, calendar and chat 
  Personalized advertisement: looking forward to  informing, instead of 
disturbing 
Æ
 better monetization of the service 
But the main players are moving in the same technological direction as Google, what 
means that in the short-medium term its technological better implementation will not 
mean a competitive advantage. 
Yahoo! has a much higher customer base, in a service in which the users are not willing 
to change to a competitor (changing the e-mail address would be a disturbing task, and 
the commodity of knowing a service used daily), and that gives Yahoo several 
advantages:
  Bigger customer's base & customers' fidelity 
Æ
 more information 
Æ
personalizing e-mail 
Æ
 creating community 
  Bigger variety of services & experience in community creation 
Æ
 bigger 
opportunities for creating community 
The strategy of the companies seems to point to the implementation of a many web 2.0 
characteristics as possible, and integrate as many services as possible. E-mail is a key 
service in any internet player, and therefore the own development is preferred to growth 
throw direct acquisition. The investments of the companies are more directed in 2 
directions:
  Improvement of services: investment in web 2.0 technology 
implementation,  and services implementation 
  Customer base enlargement:  acquisition of other companies  like social-
networks, which besides provide community creation opportunities 
In the text table we will try to underline the most influencing for e-mail service: 
E-MAIL SERVICES 
STRENGTHS WEAKNESSES 
ÆMost demanded "traditional" internet 
service, considered: a "must" for any 
internet portal
ÆDomination of 3-big players as most 
used worldwide e-mail providers
OPORTUNITIES RISKS 
ÆNew web 2.0 paradigm  
ÆIntegration with other services: Social 
networks, search engine, news, maps, 
events management...  
ÆPartnership with specialized e-mail 
ÆOwn development: 
  Not reaching services level offered 
for main providers 
  Bad image 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
24
providers
ÆMobile portals 
ÆCollaboration: Dependency on 
partners
Table: E-mail service - SWOT analysis 
2.2.3
GOOGLE AND YAHOO! COMPARISON 
On the next figure we tray to present the strategic position of both companies regarding 
the 2 factors described as the most important to care about when evaluating the e-mail 
service.
Figure: E-MAIL service: main players comparison according to driving factors 
The size of the circles indicate the number of users 
The arrows points from the short-past position of the company's strategy to the direction of future development 
With discontinuous lines we show the limits of the development and accomplishment of the companies in each comparison factor  
In resume: Yahoo! is the mail provider number 1 worldwide, near followed by MSN. 
Users nowadays are no willing to change their mail because of a more beautiful interface, 
and that enforces Yahoo! market share, at least in the near future: its capability to adapt 
its service to the new generation mail requirements, the web 2.0 mail, will determine if 
the difference with Google, which is making great investment in innovating his e-mail 
service, will increase or decrease. The service integration and intern message operability 
will play an important role. And in these matters Google is making more advances. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
25
2.3
MEDIA ONLINE: THE SECOND DIGITAL WAVE
We will start this chapter with a brief resume of the most important factor to consider in 
the media online market, which will be deeper analyzed on ahead, together with the 
tendencies.
A. STRENGTHS 
  Online-media consumption is doubling every year:  
Online music, movies and games will comprise by 2008 an $11 billions industry. 
In less than three years, online video spending has grown from virtually nothing 
to almost $500 million. According to eMarketer estimates this figure will more 
than double over the next three years
21
.
With the growing penetration of broadband internet access in worldwide 
households, and the disposition of higher bandwidths, the consumption of online-
content is increasing day by day.  
  Massive diversification of media: citizen media 
Internet users are creating new content: 
blogs
,
wikis
,
social networks
 and 
interchange sites
 empower the so called 
citizen journalism
 or 
citizen media
,
transforming the traditional passive users into active media creators. Citizen 
media gradually take audiences out of the traditional media and traditional media 
are slowly trying to adapt by becoming more "participative", making their users 
create information, for example, by sending their own news. 
More and more artists use the internet as a way of advertisement, and not only for 
new incomers, but also for celebrities. New tools and online services make it 
easy for any internet user to capture, edit, remix and change any video content. 
The creation of original content has also experimented a big growth, and is the 
main reason of the expansion of sites like YouTube. Video applications are also 
growing with its better availability: personal entertainment, education/training, 
teleworking, and videoconference are only some examples. 
  Technology improvement: 
  towards bringing new media services into the living room: 
IPTV
Internet protocol television
 (IPTV) uses IP as the transport platform to send 
video signals to the television via high-speed Internet connections such as fiber-
to-the-X connections (FTTx) and/or next-generation digital subscriber lines 
(xDSL). With this technology, consumers will be in complete control of what, 
when, and where they watch television programming.  
  online video standard format: Flash video format
22
Adobe-Macromedia
Flash technology
 makes it possible to embed video both 
within web sites as well as within custom applications such as RSS readers and 
aggregators as well as within customizable widgets of any kind as well as within 
traditional desktop applications. It is recognized as the most powerful enabler for 
the adoption and distribution of video online. 
  Improve exchange of large files: 
P2P
 technology 
21 Founts: http://www.akamai.com/dl/brochures/akamai_media_delivery_sb.pdf 
22 Founts: 
http://www.masternewmedia.org/online_video/online_video_future_predictions
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
26
Originally more used for the interchange of (media mostly) files among users 
with shared interested, the P2P (Peer to Peer) networks rely on the broadband 
capacity of the integrants of the P2P network, and not on the servers. These 
technology is been nowadays improved, been used even for 
VoIP
 service
See particularities in 
appendix-P2P
B. WEAKNESSES 
  Main threats: copyright, rights management and campaign against piracy  
Specifically, the media business needs support for Digital Rights Management, 
which is the key enabler for online media distributed services allowing a flexible 
use by consumers; it also needs more cooperation from 
ISPs
 in protecting music 
from piracy on their networks. 
  Dependency on band disposition 
The new generation of media-consumption services requires  broadband access, 
in order to provide the customer with the content and QoS expected. If this 
broadband access is not available, the service can not be offered. The main 
players are conscious of that, and already make great investments in distribution 
and access networks. 
  Regional media consumption preferences 
The success of regional content represents a weakness for the traditional media-
broadcaster players, who offer content in a global or country basis. The 
exploitation of niche-media consumption markets in specific regions is also a 
business opportunity that the technology will enable in medium term: regional 
specification of content 
C. RISKS
  Domination of big players: 
The big online players, media conglomerates and users' access providers will 
compete fiercely for acquiring a good position in the very profitable media 
distribution market: the consolidation of the market will end with a small number 
of dominating companies, what means that the bigger part of the competitors will 
be thrown out of the market. 
These big players are: 
  Online big three: 
Yahoo!, Google
 and 
Microsoft
  Telcos: 
France Telecom
, 
Telefonica
... 
  Content conglomerates 
The seven current media conglomerates are 
Disney, CBS, Time Warner, 
News Corp, Bertelsmann AG, Viacom
 and
 General Electric
. These 
companies together own more than 90% of the media market
23
.
  Monetization models not probed yet 
With the inclusion of video as delivered service, the consumption of broadband 
will increase, and the billing of the companies providing it will have to consider 
it: the one-bill approach may not be sustainable in a medium term, and other 
models will be necessary. Billing for downloaded-viewed files, band occupied, 
23 Founts: 
http://en.wikipedia.org/wiki/CBS_Corporation
, Jan 2007 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
27
time, or for each service separately, and very specially advertisement, will be 
some tendencies. 
D. OPORTUNITIES
Reach specifically targeted audiences: service personalization
  Expand its advertising channels: Ads embedded in videos, music files, games, 
banners, mobile phones... 
  Content distribution monetization 
Advertisement is the main source of incomes for the offer of free content: Google 
may be the first one developing a solid monetization, in which videos protected 
by copyright will be financed through advertisement. 
Payment per download is another alternative: Movie studios are quickly 
embracing the pay download market as a viable alternative to high-cost DVD and 
indirect retail-based distribution models. 
  The cross-selling opportunities  
Specially exist for the marketers, because the users who spend money on media 
online usually purchase different kinds of media. 
  Huge market exploitation 
Music is the most consumed digital media; the demand of video online increase 
non-stop, and TV online is called to be the next application killer: media 
consumption in all it forms and possibilities represent a very big market 
opportunity 
E. TENDENCIES / CONSIDERATIONS 
  New consumption model: from broadcasting to a 
demand system
The media consumption model is changing, passing from a system in which the 
broadcaster decides what to offer, to a demand system, in which the users are the 
ones who decide what, where and when to view. We could call it the "second 
digital wave", characterized with an increasing degree of customer participation 
and interaction.
  Purchase and co-operations between pure-content and online partners  
will be more and more frequent, when content providers realize of the necessity 
of improving the availability of their offer: content offer of traditional players 
(TV channels), will go online, pulled by the growing demand, and their contents 
will have to be optimized for the search engines and on-site search functions, as 
well as for both general terms of search (such as artist and actor names, movie 
and TV show titles and music labels) and specific titles (of songs, movies, shows, 
etc.), in order to in order to capture the broadest possible audience. The online-
content aggregators (
AOL, Google, Yahoo, MSN, 
and
 Apple
) will also look 
for a better position in the media market, entering in the content providers' 
market.
Music is the most popular type of media consumed on the web, but Video follows it with 
high rates of growth. News Clips, radio broadcasts, podcasts and video clips (humorous 
outtakes, home video and other short-form video found on sites such as 
YouTube
 or 
Google Video
), online-TV contribute also to the growth of media online consumed. In 
order to study the market situation and the main players on each sector, we will 
differentiate these main 3 types of media, and study them separately. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
28
2.3.1
VIDEO ONLINE: VIDEO PORTALS 
2.3.1.1 General analysis 
In 2006 online video passed from being something you just log on and watch to become 
something you share. In fact, the number of video sharing sites that have come online in 
the past indicates that the video online market is something to take in consideration, and 
should not be confined to just insignificant entertainment. Hundreds of thousands of 
consumers sharing video online, 
and that is originating a deep 
impact on the consumed band 
and consequently on the 
broadband providers revenues. 
The market share of the main 
players is resumed on the next 
picture: 
Figure: World top 5 video-search 
sites
24
After the acquisition of 
YouTube
,
Google
 owns almost 50% of the worldwide video-
online markets, what gives it an advantageous position in this important market. On the 
next table we resume the most popular video-online sites: 
Technical Ranking
WORLDWIDE
USA
UK
Video Ranking
Better positions in global 
Ranking
Global 
Ranking
Video Ranking
Video Ranking
Video Ranking
global 
Ranking
1
Blip.tv
YouTube
Yahoo Video
1
YouTube
YouTube
YouTube
10
2
VideoEgg
MySpace
MSN Video Search
2
MySpace
Google Video
MySpace
16
3
Dailymotion
Yahoo Video
Google Video
3
Yahoo Video
MySpace
MyVideo
27
4
YouTube
MSN Video Search
MySpace
5
MSN Video Search
Google Video UK
Google Video
100
5
Veoh
Google Video
YouTube
7
Google Video
Metacafe
Clipfish
100
6
Google Video
Photobucket
Photobucket
70
AOL
Yahoo Video
Sevenload
100
7
Grouper
Metacafe
Metacafe
150
iFilm
Adicting Clips
8
Jumpcut
iFilm
iFilm
683
Metacafe
AOL
9
AOL
Putfile
Putfile
984
vMix
Break.com
10
Eyespot
Bolt
Bolt
1089
Dailymotion
singingfish
WORLDWIDE
GERMANY
Popularity Ranking
Table: Video Sites comparison
25
From this table we can observe several particularities: 
YouTube
, 
Yahoo!
, 
MySpace
 and 
Google
 dominate the worldwide market 
24 Founts: Hitwise.com, Aug 2006  
25 Founts: Nielsen//NetRatings  U.S. Home and Work Audience, July 2006, Hitwise.com, Aug 2006;LightReading, Aug 2006 
Top 5 video-search websites: marketsahre worldwide 
MySpace
24%
MSN
9%
Google
7%
Others
8%
YouTube
42%
Yahoo
10%
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
29
  Nevertheless, there are several sites, concentrated in the particularities of a more 
regional demand, with a big  market share in their home-market 
Like the German 
MyVideo
, considered as the German YouTube, one of the most 
used website in German language 
  Video searching 
Search services all over the world experiment a bigger click-through to 
video/movies than for the rest of content  one more evidence of the current 
video-trend.
The most popular web sites become the most search-petitions for videos. 
Remarkable is the example of 
AOL:
In Sept 06 it accounted for 11% of all click-
throughs to video/movie sites but only 7.9% of all Internet click-throughs: 
Table: Use of 
search engines 
for video-
online
26
*Minimum 
requirement = 
1.5% share of 
video/movie 
click-throughs 
  Market trends: 
Featuring web 2.0 paradigm: from simply video streaming to include: 
-  Chat 
-  Sharing/community  tools  
-  Interactive/personalized advertising 
  Market movements: 
  Big players acquiring video distribution/creation companies, with no 
revenue model  or developing own video services: 
- 
Microsoft
 launched 
Soapflox
, focus on distributing video in an 
integrated way with its bundle of services 
- 
News Corp
, owner of 
MySpace
 social network, built and promoted 
MySpace video
- 
Sony
 bought online video sharing site 
Grouper
 in August'06 for 
just $65 million.  
- 
Viacom
 bought 
iFilm
 in 2005 and 
Atom Entertainment
 in August 
($250 million).  
- 
AOL
, a unit of 
Time Warner
, bought 
Truveo
 ($50 million) and 
online video advertising company 
Lightningcast
.
  Going mobile 
- 
YouTube
 will deal with 
Verizon Wireless
 in the US, to create a 
service that will allow users to upload videos direct into their 
mobile devices. The videos will also be reachable through an on-
demand TV channel. 
26 Founts: Nielsen//NetRatings UK MegaView Search, home data only, Sept 06 
Rank
Search Engine*
Share of click-
throughs to 
video/movies
Share of click-
throughs to 
entire Internet
'Likelihood' 
rating for 
video/movies
1
AOL
11.0%
7.9%
39%
2
Yahoo! 
11.6%
10.4%
12%
3
Google
70.7%
68.6%
3%
4
Orange
2.3%
2.3%
-1%
5
Ask.com 
1.9%
3.4%
-44%
6
MSN
1.5%
4.2%
-64%
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
30
- 
MySpace
 is also looking for a partner to go wireless in Europe 
  Traditional distributors jump into internet through collaborations or by 
launching new sites 
- 
ProSiebenSat1 Media
 bought a 30% stake in 
MyVideo
 in 
September 2006, a German Video Portal with more than 4.5 
millions daily visits
27
This way it becomes the first German broadcasting group who decides to meet 
the challenge of "internet", that offer the advertisers a new channel to reach the 
masses. The deal underlines the interest of traditional media groups globally to 
secure a share of internet advertising, which growth is causing traditional media 
distributors' revenues to decrease. Besides, MyVideo means a new very popular 
source of content, the so called citizen videos: having reached such an acceptance 
on the web, Sat1 is bringing now that content to the TV (through several 
programs that show the top internet-ranking videos), building the bridge TV-
Internet.
Launched at the end of April-2006, ProSieben said MyVideo's German website 
registers about 2 millions downloads every day. MyVideo also runs less 
frequented sites for Poland, France and Spain.
- 
RTL Television
, ProSieben's German rival and a part of media 
giant
Bertelsmann
, last month launched the site 
Clipfish.de
, which 
boasts about one sixth the number of films of MyVideo's 60,000
28
.
- 
TV Genius
 launched 
searchbbcvideo.com
, a new website to 
search and list all videos currently held online by the 
BBC
  New business opportunity 
There is a tendency to import successful online ideas from the USA to regional 
markets, adapt them and than sell them to big players, who want to come into this 
market. The 
Samwer Brothers
 have already experience in this practice in 
Germany: they sold the auction house 
Alando.de
 to 
E-Bay
 several years ago, 
and in 2004 they sold 
Jamba
 to the US 
VeriSign
.
For more details, to get a wider view into the nowadays video-online offer, comparing the websites in terms 
of used technology and users' evaluation, consult the appendix: 
Video Portals Comparison
. 
2.3.1.2 Conclusions
In the text table we will try to underline the most influencing for Video Portals: 
VIDEO PORTALS 
STRENGTHS WEAKNESSES 
ÆIncreasing content consumption
ÆBig and easy monetization 
possibilities, direct and indirect 
(advertisement)
ÆHigh market growth expectance: 
x  user readiness 
ÆLegal situation: copyright and content 
property issues 
ÆHigh bandwidth requirement for 
expected QoS: 
x  dependency on customers' access 
line
27 Founts: 
http://www.lightreading.com
, OMMA Magazine Archives, Dec 2006 
28 Founts: 
http://www.ft.com
, Sept'06 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
31
x  ready technology 
x  broadband extension
ÆHigh rates of customer's content 
creation: citizen media
x  dependency on customers' 
visualization devices 
ÆNo/low current monetization 
ÆCompetition: big fishes taking 
positions on the market
OPORTUNITIES RISKS 
ÆBusiness opportunities:
x  content creation: Citizen media 
exploitation 
x  content distribution (mobile and 
fixed): broadband access, 
visualization devices  
x  tools for content management: 
search, share, catalog...
x  pay-per-view business
ÆAdvertising supported extra services 
(music management, information, 
news...) 
ÆSocial networks as distribution 
channel
ÆDomination of big players:
x  Internet portals in media 
searching /management
x  Concentration of media 
ownership
ÆVideo as piece of a bundle service for 
3-4 players
ÆInefficient Monetization models  
Table: Video online market - SWOT analysis 
As key drivers for the Video-online business, we will distinguish: 
  Adoption of web 2.0 features 
  Content: traditional and citizen media 
  Positioning in new scenarios: going mobile / going into the living room (
IPTV
) 
2.3.1.3 Google and Yahoo! comparison 
A.
GOOGLE
In the first week of April´06, 
Google
 had in his main searching site a new link: 
Google 
VIDEO
. That means a great effort in advertising, when we consider the millions of 
people who visit daily the page, all over the world.
The success of Google's Video branding strategy can be appreciated on the 
appendix  figure
. 
Nowadays the link remain there, but only in the .com site: the other national versions 
have instead a link to Google Groups, or just one link fewer. That shows that the 
company may not be ready to offer a competitive product in other languages. 
Google did not make any big investment in order to gain video market share, until the 
acquisition of 
YouTube
 in Oct-2006 for 1,65 US$ billions: that pointed an inflexion point 
on its strategy: 
  Facts: 
  YouTube does not provide any revenues (yet) 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
32
  the technology or the business are not 1,65 US$ billions wert 
  but it has established 31 millions audience 
  Step into web 2.0: 
Google adopted the style of 
YouTube
 to their own Video Site, adding Ratings, 
Tagging, blogging and Comments: nowadays we could say that 
Google Video
represents therefore its biggest step into the web 2.0, giving a preview of how 
they will develop the sharing and new characteristics. It is at the same time a test 
for social searching, in order to develop the whole offer of services according to 
the new web 2.0 user expectations.  
  Strategy positioning in video advertising 
Since several months after the purchase it is still running totally independently, 
the strategy that Google follows is not so evident directed to gain competence as 
video-social-network, and points more to improve and expand its core business, 
advertisements, to new customers. 
Let us analyze the 2 possible options: 
- 
Integrate YouTube into Google
Î risk of losing one of the more trendy 
brands on the Internet. 
- 
Leave YouTube independent
Î risk diluting Google's own brand (Google 
Video).
The poor market share of Google Video (see "World top 5 video-search sites" in 
the
List of figures
) may force it to integrate both portals, although the initial 
intentions show a try to improve separately their own Video Service. 
YouTube is also a god start for jumping into the 
iTV
business (see 
Main Players 
comparison -  Media Online
), what also interests Google. 
B.
YAHOO!
Video distribution was a part of Yahoo's strategy since the beginnings of the company: 
already in 1999 it acquired 
Broadcast.com
, but failed in getting the expected audience. 
Finance Vision
 and 
Yahoo! Platinium
 (2003) were also unsuccessful initiatives in the 
distribution of media content, due mainly to the customer's lack of appropriate access 
network. But now this access exists, and Yahoo's experience brought it to the first 
positions in the market.  
The directions that Yahoo! could take in the video market are: 
  Citizen media 
  Content disposition 
The company has very deep relations with some of the biggest media 
conglomerates, and has the biggest rates of this "copy right" content, through 
collaborations with most of the biggest media conglomerates. 
  improve visual quality, regardless of bandwidth expense
29
29 Founts : Yahoo ! Annual Report 2005 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
33
C. Comparison: conclusions 
Whereas Google seems to be better positioned in matters of video advertising, Yahoo! 
seems to center its activity as entertainment provider. We offer a graphical view of these 
conclusions:
Figure: Video Online: Google  Yahoo! comparison 
Considering the 3 main key drivers defined for this market on the conclusions, Yahoo! 
may be a better content provider, with a higher customers' base, a longer partnerships 
experience with top media conglomerates, and new initiatives in favor of the citizen 
media (like the partnership with 
Reuters
). Google shortened this distance after the 
purchase in October 2006 of YouTube, but still does not have such a big offer. 
If we consider now the nearness to the web 2.0 paradigm, Google may have made a step 
forward with the acquisition of YouTube, but Yahoo! also improves its current interface. 
Both of them develop initiatives to enter new markets (IPTV and mobile video), and here 
is Yahoo! the one making the faster advances (
Meedio
,
Akimbo
), while Google shows 
interest, but does not make direct investment  at the moment. 
See the chapter IPTV  online players for more information 
Yahoo! defines its strategy as entertainment provider: therefore the delivery of video is a 
key driver of its future actions, and that is the reasons of the last efforts on improving its 
advertisement system (purchases of 
RightMedia
,
AdInteract
), market where Google 
dominates. 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
34
2.3.2
GETTING INTO THE LIVING ROOM: TV ONLINE 
2.3.2.1 General analysis 
A. Introduction 
TV online is coming. There is a great effort in making TV independent of the device on 
which the user may access to it. The protocol IPTV will be the distribution standard, 
enabling the offer of a big variety of services, among which TV is only one.  
Internet protocol television
 (
IPTV
) uses IP (Internet Protocol) as the transport platform 
to send video signals to the television via high-speed Internet connections (such as fiber-
to-the-X connections: FTTx: Fiber To The Home, Fiber To The Curb, and/or next-
generation digital subscriber lines, xDSL). With this technology, consumers will be in 
complete control of what, when, and where they watch television. Moreover, given the 
versatility of the IP network, consumers will have the opportunity to use many more 
services. We will mention the most extended nowadays
30
:
  Personal TV- from one-way programming to an interaction with users 
IPTV only delivers those channels which are being viewed by the subscriber and 
has the potential to offer practically an 'unlimited' number of channels. The user 
will get the freedom to control what and when they want to watch. 
Cable and satellite broadcasters generally send all television signals at one time 
and then the consumer chooses which signal to show on the television set. This 
means that lots of bandwidth is used unnecessarily. IPTV uses 
switched IP 
technology
, by which all the TV data is held in a center location and only the 
channel that the consumer at home chooses is sent. This means much more 
bandwidth for either better quality broadcasts or the ability to add much more 
data choices due to the fact that bandwidth is no longer such a big issue. 
  Video on Demand (VoD)  
After years of doubting of this service will ever have the expected demand, now 
it seems to become a competitive differentiator and one of the key for success in 
the market at home. It may attract the "Blockbuster" customers, by providing the 
same content, but adding value to the offer 
  Anywhere Television Service  
Internet TV Services Providers (ITVSP) will provide personalized TV, 
recognizing the IP direction of the device anywhere it may be connected 
  Global Television Channels 
Video service outside the local, often regulated, areas.  
  EPG: Electronic Program Guide 
It consists on a screen guide that enables a broadcast television user to navigate, 
select, and find content by time, title, channel, genre, etc, by use of their remote 
control, a keyboard or even a phone keypad. 
  Personal Media Channels (PMC) 
30 Founts: 
http://www.dslforum.org/latestnews/IPTVASurvivalStrategyorRevenueGeneratorforTelcos.pdf
Founts: 
http://www.iec.org/online/tutorials/iptv/topic04.html
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
35
An IP television customer can be assigned a personal television channel. Then, 
the user can upload media to their personal media channels and can thus allow 
friends and family to access their pictures and videos, also via their IP 
televisions.
  Addressable Advertising 
The IP television has a defined profile that is used to personalize the 
advertisement, what may suppose 10 to 100 times bigger revenue. 
  Multicast 
By using the IP multicast feature in providing an IPTV service, a service provider 
can conserve bandwidth in their core and access networks. When more than one 
user is viewing the same channel in a home network, the service provider may 
only deliver a single video stream. But, at the same time, the home network 
technology must be competent to distribute this towards multiple users on the 
home network 
  Privacy and Security 
The user data on the home network is protected and no outsiders or intruders 
have the power to intercept.  
  Web-like interface format 
Looking for the interactivity with the user, the TV will adopt user-friendly 
interface.
The new offer of service can be resumed on the next figure: 
Figure: New generation of services at home
31
B. Expectations 
  Big market Potential 
  WORLDWIDE:  
global market for IPTV video equipment and services will reach the US$7,2 
billion in 2008; there will be an estimated 53 million IPTV subscribers by 2009 
31 Foutns : 
www.juniper.net/.../jnews_article_060601.html
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
36
  EU:  
After a slow ramp-up, Forrester predicts one in four European xDSL/fiber 
broadband subscribers will have IPTV within 10 years, with penetration ranging 
from 13% in the UK to 33% in France; 74% of European households will have 
digital TV by 2009 
  US:  
The U.S will be a more difficult market for IPTV, due to high existing pay-TV 
penetration, and stiff price and service competition that is likely to come from the 
entrenched operators in the cable and satellite sectors. The Americas and Western 
Europe are expected to be the biggest markets in terms of revenue per user basis.   
  Asia Pacific: 
This region 
will count 
with 2 of each 
3 subscribers 
by the 
beginning of 
2007. China 
will be the 
future IPTV 
biggest
consumer due 
to rapid 
urbanization,
fast growing 
economy and 
expanding 
middle class
32
Figure: Multichannel IP Video 
Offerings: Global subscriber 
Forecasts
33
  Barriers: 
  Customer 
demand: Cable and satellite dominate the video entertainment market, and 
for the IPTV players it will be difficult to deliver the current most viewed 
content, due to the established contracts and relations with cable and 
satellite operators 
  Consumer familiarity with IPTV service is very low although youth today 
are much more aware of it when compared with people belonging to other 
age groups. The service's acquisition cost will be the most significant 
factor across all countries and age groups 
  Bandwidth limitations will prevent it from being the most used media 
distribution method 
  Regional dependency - customs, regulatory conditions
34
32 Founts: Forrester Research 
33 Founts: Parks Associates Whitepaper, 2006 
34 Founts: 
http://www.tvover.net/2006/10/27/Global+IPTV+Market+Analysis+20062010.aspx
Founts : 
http://www.iptvarticles.com/iptvmagazine_2005_10_IPTV_billing.htm
Foutns : 
www.audioholics.com/.../demandforHDTVIPTV.php
Foutns : Multimedia Research Group, MRG Inc, Jan 2006 
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
37
  Challenges: 
  Cost: ads supported service: Advertising is going to be the key for the 
development of TV Online services. The user will have to pay only for 
very special content. 
   Measurement: how to track consumption of media in multiple device, on-
the-go and at home. Sales figures, registrations and page views will be 
leading indicators. 
  Getting web based content on the TV will create new business 
opportunities for content providers 
Experts see creation of new content one of the areas that will experiment the 
biggest growth and that will generate biggest business opportunities with the 
possibilities that IPTV offers: from pizza sellers on the neighborhood to global 
marketing campaigns: a new world of possibilities for video content production 
Which are the present indicators of such a tendency? 
  Increasing consumption of digital content, and preference of the internet users for 
consuming media on TV: 
While 25% of Internet users are interested in watching downloaded TV shows 
and movies on their PCs, 38% (50% more) are interested in watching that video 
on their TVs. Among the 18-34 year olds the numbers are even more evident: 
68% showed interest in watching the media on the TV, compared with a 45% 
who prefer the PC
35
Consumers are dissatisfied with their current TV experience: more than 50% of 
consumers miss more than one program per week, while 85% frequently find 
there is nothing on TV they want to watch
36
  Broadband expansion 
It is an important indicator, due to the necessity of a wide band connection to the 
user in order to provide the required services with the necessary QoS (see 
increasing broadband access
)
  Technology improvements: 
MPEG-4
 enables a higher compression and better quality for the transmission of 
video format, what means that a lower bandwidth is necessary to deliver HD 
services.
But not only are the access and distribution networks being improved: the 
disposition on the market of new devices are changing customer attitudes, who 
demand personalized services: see the chosen content on any device anywhere at 
any moment. 
At the customer side, there are 2 main tendencies providing him with the IPTV 
receiver devices: 
PC-TV
: companies offering programming to a PC are viewed as more 
consumer-friendly systems, but less robust systems
STB
 (Set Top Boxes): STB companies, and cable operators, posses better and 
more content, but are less innovative 
  Increasing IPTV services offer: 
Technology state of the art enables broadband providers to offer IPTV services in 
only 2 years. It is expected a first phase with many competitors, what will benefit 
the customer, but in the long term only a few big conglomerates will survive. 
Founts : 
www.hometoys.com/.../dvdinsider58.htm
35 Founts: research from Points North Group and Horowitz Associates - http://www.itworld.com  28/03/2006   
36 Founts: 
telephonyonline.com/mag/telecom_succeed_iptv/
José Manuel García Sánchez 
                                                            TFH BERLIN: ITTM - Master Thesis (Feb. 2007)
38
They all point to a same direction: internet will soon enter the living room and become 
one more possibility of entertainment on the TV sets.  
C. Key drivers 
The offer of multi-services in a way that reflects consumers' personal choices will 
represent the key to win customer base and increase ARPU. We identify 3 main key 
drivers, which will be analyzed with more detail for every player 
  KD1: High Speed distribution and access networks 
HDTV is the expected quality for the user: that is what cable and satellite 
operators offer, and currently is the main cause preventing telcos to win IPTV 
customers. Telcos networks and technology are not yet able to offer HDTV, and 
that focus the strategy of all players. 
  KD2: Providing a better customer experience 
IPTV represents the opportunity of offering services that will cause a revolution 
in the global content consumption, but the offer is still far away from exploiting 
all its possibilities. The players first reaching this new paradigm of services may 
win a big market share.  
  KD3: Competitive pricing 
The 4-play nature of telcos' service gives them the possibility to follow the "one 
bill" strategy, what may attract customers, but in a medium-long term, with cable 
and satellite also becoming 4-players, that strategy may drive to too low 
revenues: billing for bandwidth, time, content or services are possibilities that the 
players may consider 
D. Consumers
As IPTV means a totally different service from the typical content distribution, some 
studies have been made in order to measure the customers' acceptance: There can be 
identified 4 kinds of customers with different expectations towards the IPTV, 4 segments 
that the competitors 
have to consider to 
focus their offer: 
Figure: 4 IPTV potential 
customer segments
37
37 Founts: Park associates 2005 
Details
- Seiten
- Erscheinungsform
- Originalausgabe
- Erscheinungsjahr
- 2007
- ISBN (eBook)
- 9783836603607
- DOI
- 10.3239/9783836603607
- Dateigröße
- 8.6 MB
- Sprache
- Englisch
- Institution / Hochschule
- Beuth Hochschule für Technik Berlin – VI - Informatik, Studiengang ITTM Master (International Technology Transfer Management)
- Erscheinungsdatum
- 2007 (Juni)
- Note
- 1,0
- Schlagworte
- internet mobile network suchmaschine technology transfer management online services
- Produktsicherheit
- Diplom.de
 
					